Advancement and glass ceilings
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Started by: Simone1Simone1
On: 1252099060|%e %b %Y, %H:%M %Z|agohover
Number of posts: 8
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Summary:
Questions about the advancement philosophy
Advancement and glass ceilings
Simone1Simone1 1252099060|%e %b %Y, %H:%M %Z|agohover

I've been wondering about the advancement philosophy. While I understand the concept of a more rapid point accumulation for newer characters, tapering off to a more gradual rise with more time, there's something that still troubles me about it. Near the current top end of advancement points, characters gain 1 point roughly every 25-30 RL days. So in order to pick up even a 5 point Gift, it's a 4-5 month wait to accumulate the points. And that's without considering Lore prerequisites.

Essentially, this game approach is saying that the more experienced a person becomes, the more difficult it is for them to learn anything new. A side-effect is that the system funnels players into one-dimensional concepts, because developing skills and gifts outside of the initial core takes so long that the game becomes no longer interesting. What's wrong with increasing the rate of earning for more experienced characters and pro-rating the scale accordingly? There are plenty of Lore requirements and other prerequesites that will govern the pace of advancement without putting a 'glass ceiling' on advancement points.

Am I way off-base here, or am I missing something? If I am, then I welcome other thoughts and opinions on the matter.

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Unfold Advancement and glass ceilings by Simone1Simone1, 1252099060|%e %b %Y, %H:%M %Z|agohover
Re: Advancement and glass ceilings
lwllwl 1252175756|%e %b %Y, %H:%M %Z|agohover

The game is designed around a fairly limited number of points, but is designed so that new players "catch up" on points very, very quickly.

We've always been up-front about advancement rates, and told people what to plan on in terms of total pointage. At high pointage, it's fairly easy to go deeper into gift trees (because going deep tends to get you to the 0-point gift add-ons or to abilities that are more powerful for their cost), but lower-pointage characters have their schticks slightly more protected.

The design intent is to let you go buy a bunch of different things at a basic level, but to specialize after that point.

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Unfold Re: Advancement and glass ceilings by lwllwl, 1252175756|%e %b %Y, %H:%M %Z|agohover
Re: Advancement and glass ceilings
Simone1Simone1 1252193506|%e %b %Y, %H:%M %Z|agohover

There are 0-point gift add-ons when you go deeper into gift trees? The only 0-point gifts I'm aware of are the REC series for Crafters. How can I find out more about what's possible, so that I can plan character growth and advancement?

Unfold Re: Advancement and glass ceilings by Simone1Simone1, 1252193506|%e %b %Y, %H:%M %Z|agohover
Re: Advancement and glass ceilings
lwllwl 1252218257|%e %b %Y, %H:%M %Z|agohover

You're thinking of advancement from a very different perspective than this MUSH is intended to foster.

Gifts, as you see them listed, are simply things that other people have wanted. There are around 800 gifts in the game, so far. A little over 50% of those gifts are unique to individual players.

The right way to approach this is to think about the things that you want your character to be able to do, and the directions you want to grow in, and then ask about that. If those things are represented by gifts already in existence, the GMs will indicate that. If they don't exist, the abilities and their costs can be discussed, and the gifts can be created accordingly.

Unfold Re: Advancement and glass ceilings by lwllwl, 1252218257|%e %b %Y, %H:%M %Z|agohover
Re: Advancement and glass ceilings
Simone1Simone1 1252248284|%e %b %Y, %H:%M %Z|agohover

You didn't clarify your own statement about 'going deeper' into gift trees. From what I can see in the gift trees, there is no point at which specializing gets any cheaper than 5 points (or 4-5 months).

Unfold Re: Advancement and glass ceilings by Simone1Simone1, 1252248284|%e %b %Y, %H:%M %Z|agohover
Re: Advancement and glass ceilings
Road_to_BrandRoad_to_Brand 1252248902|%e %b %Y, %H:%M %Z|agohover

If you haven't found the 0 point gifts outside of the recipe tree, you haven't looked very hard.

Also, as a corollary to Helix's posts: You can propose your own gifts. Hence, you can propose your own 0 point gifts. So she did indirectly answer your question.

Unfold Re: Advancement and glass ceilings by Road_to_BrandRoad_to_Brand, 1252248902|%e %b %Y, %H:%M %Z|agohover
Re: Advancement and glass ceilings
Simone1Simone1 1252250795|%e %b %Y, %H:%M %Z|agohover

Outside of Recipes, Tatoos, and Pattern, there are about a dozen 0-point gifts, yes. Hardly the bounty described.

It sounds like proposing unique gifts is the way to go.

Unfold Re: Advancement and glass ceilings by Simone1Simone1, 1252250795|%e %b %Y, %H:%M %Z|agohover
Re: Advancement and glass ceilings
DogunDogun 1258561485|%e %b %Y, %H:%M %Z|agohover

This is such a non-issue.

I've got 156 points at this point. I've used 106. And my character is still very awesome. I could app for a few things, but I'd be hard-pressed to find 30 points worth of things I really want.

Concentrate on wanting gifts that do a lot for your character and concept, and not with getting freebies. The only pricing issue that I have with the gift tree is that the blood-gift discount doesn't appear to apply universally. Which, all-in-all, is a minor gripe.

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Unfold Re: Advancement and glass ceilings by DogunDogun, 1258561485|%e %b %Y, %H:%M %Z|agohover
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